![]() The major assemblies were brought together and the game stood upright on its own. Almost all of these components were assembled using pocket hole screws and glue. The next day, we assembled the board’s major assemblies the frame, the backer-board that would hold the CNC’d tiles, and the marquis. The first day was spent cutting long pieces and painting them the right colors so they could dry overnight. Using a cut list Josh derived from the model, I used a circular saw and a contractor table saw to break down the large sheet goods. We had already given them a list of materials and tools necessary to build this massive game, so after a quick tour, we got right to work. When Josh & I arrived at Matterhackers, they had space in a warehouse set up for us to work in. Almost all of these printed and milled components were completed before we arrived so that we could focus on the game board while the robots worked in the background. These huge pieces were printed in flexible material so that no one would get hurt when the pieces popped out of the game board if someone didn’t win. To make the actual game pieces to fit into those tiles, Alec used the Taz 6 3d printer with a MOARstruder to print all of the 25 unique geometric shapes. There were 25 pockets that needed to be cut into 12″x12″ tiles using the CNC. This saved a lot of redundant modeling time because the game piece pockets could be cut on the X-Carve using the model’s existing designs. With a final model in hand, Josh was able to share the design with Alec at Matterhackers who then used a plug-in for Fusion 360 to make. All-in-all, the whole game was constructed from 4 sheets of 4’x8′ material. Most of these pieces would be ripped from either 3/4″ plywood or 1/2″ MDF. ![]() Josh modeled the game in Fusion 360 ensuring that everything was scaled so that the game would be as long as a standard sheet of plywood.īecause the game board itself was a relatively simple box, the real trick was to create the depth and layering between the side panels, the pockets for the game pieces, and the trim that would give the game dimension. We knew that the Matterhackers’ ceilings were 9-feet tall, so using the 8-foot long sheet of material was a perfect plan. ![]() The easiest size to base the game of off was a sheet of plywood. After a few phone calls and some great collaborative discussions, we all decided that an 8-foot tall version of the kid’s game, Perfection, would be a really unique fit.īecause we were going to be blowing this table-top game up to fit on a wall, we needed to model the original game board and scale everything to a known dimension. As a company that sells 3d printers, filament, and expert support services, we wanted a project that would be a good balance between woodworking, cool electronics, and of course, 3d printing. When our good friends at Matterhackers asked us to build another fun game for their expanding offices, we jumped at the idea of making a massive working version of the board game Perfection.Īs a follow-up to the Foosball Table, Dave, Rhonda, & Alec at Matterhackers wanted something fun and unique to play in their ever-expanding Southern California headquarters. ![]()
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